Alpha 0.2.2 · playable
vohnvest Iron Wave cover art: MG infantry on the 3:00 FFA yard

Iron Wave

auto-battler · Alpha 0.2.2

Four-player FFA. About three minutes. Last bunker standing. Troops fight themselves. You spend, aim, and rematch.

Features

Screenshots

Iron Wave title screen
Title
Iron Wave in-match: four bunkers, shop, and gold HUD
In-match playtest

Coming soon

Release notes

Iron Wave Alpha 0.2.2

Eight-button shop: Weapon/Armor/Stim, Tower/Upg Tower/Hero, Eco/Send. Dual/Guns/type chips removed. In-match shop chrome hardened to match the rugged title.

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Iron Wave Alpha 0.2.1

Rugged/futuristic look: gunmetal plates, slag-orange select, cyan edge light, munitions stencil wordmark; thinner HUD. No new gameplay features.

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Iron Wave Alpha 0.2.0

Rematch + punchy end screen; share/spectate room code (?iw=CODE); daily challenge (local board); soft 2× gold after loss only (stub ads); Crucible map + Stormfront skin pack.

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Iron Wave Alpha 0.1.5

Visual upgrade: industrial metal plates for the title menu and in-match HUD/shop — ditch the Excel clip-art look. Adaptive bots, XP/gold, and Store kept. No Ranked.

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Iron Wave Alpha 0.1.4

Restore polish: modern title menu (industrial chrome, gold/XP chips), in-match gold/clock/skill chips and shop polish, bunker HP rings, foot rings, and hit flashes. Adaptive bots, XP/gold, and Store/skins kept. No Ranked.

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Iron Wave Alpha 0.1.3

Adaptive bots (first-match Beginner / Intermediate / Advanced / Hell, then skill tracks wins and losses), XP and wallet gold from finished matches, and a Store for skins.

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Iron Wave Alpha 0.1.0

4-player FFA, 3:00 clock, Host FFA, world-rank ELO, gore off by default, version on HUD. Cover art updated to MG infantry.

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